Anime vs Anime! 1v1: What the Match Screen Shows and How Rounds End
The 1v1 screen in Anime vs Anime! shows your fighter and health on the left with a YOU tag, your opponent on the right, a control legend, a round timer and move cards. Here is what each part does and how the round-end panel names the winner.
Quick answer
The 1v1 match screen shows your fighter and health bar on the left with a YOU tag, your opponent's fighter and health on the right, a round timer, an on-screen control legend, an AUTO/CONTROL toggle at the bottom left, and numbered move cards plus a separate V card with its own charge meter. When a round ends, a result panel names the winning fighter with the word WINS and shows their remaining HP percentage and the round time.
- Your side: fighter, health bar and YOU tag on the left
- Their side: the opposing fighter and health bar on the right
- Round timer plus an AUTO/CONTROL toggle at the bottom left
- Move cards 1, 2 and 3, and a V ultimate card with its own charge meter
- Round end: a WINS panel with the winner's remaining HP and the round time
Where 1v1 fits
1v1 is one of Anime vs Anime!'s fight modes — the game's official listing pairs it with 2v2 and practice in Training, and notes that you can either control your fighter yourself or set it to Auto Fight. The HUD also carries an AUTO/CONTROL toggle at the bottom left, and its labels match the Auto Fight and manual-control styles the listing describes. For more on letting the game fight for you, see the auto fight guide.
What the battle HUD shows
In a 1v1 match the screen is organized around the two fighters. Yours sits on the left with a YOU tag above it, so you always know which health bar is yours, and the opponent's fighter and health bar sit on the right. A round timer is also on screen — it read 2:55 in one observed match, a live value for that moment rather than a fixed stat.
A control legend is printed on the screen itself, so you can check inputs at any point without leaving the match:
| Legend label | What it names |
|---|---|
| A D MOVE | Movement |
| W JUMP | Jump |
| LEFT CLICK / J ATTACK | Attack, via left click or the J key |
| F BLOCK | Block |
| Q DASH | Dash |
| 1 2 3 MOVES | Your fighter's three numbered moves |
| V ULT | Ultimate |
| C AWAKEN | Awakening |
The combat guide goes deeper into manual controls and Auto Fight in practice.
Your three moves appear as numbered cards labelled 1, 2 and 3, matching the legend's MOVES entry. The V card sits apart from those three and carries its own charge meter — it showed 20% in that same observed match — so you can see at a glance how far your ultimate has charged, while the legend's V ULT and C AWAKEN entries mark the ultimate and awakening inputs.
Every number on this screen belongs to the fight in progress. In the observed match, the player's fighter YAMEY sat at 119 health against INFINITY's 96; those were that match's live values, not fixed starting stats, so treat whatever numbers you see as the current state of that fight.
How a round's outcome is displayed
When a round ends, a result panel names the winning fighter with the word WINS, alongside the winner's remaining HP as a percentage and the round time. One observed round ended with the panel reading "COPY NINJA WINS" and "3% HP LEFT / 0:44": the winner had held on with a sliver of health — their health bar showed 4 HP — and the losing fighter, ERASER HERO, was marked as defeated.
The panel condenses what the health bars were tracking during the fight. In-match the bars carry raw HP numbers; the result summarizes the winner's share as a percentage next to the elapsed round time. As with the HUD values, the 3% and 0:44 in that example are that specific round's outcome, not standard results.
Before the first round: rolling your fighters
A match is preceded by a card screen titled "ROLLING YOUR FIGHTERS" with the subtitle "Dealing 10 fighters from your collection". Ten cards are dealt face down and flipped one by one, each showing a rarity label — MYTHIC, DIAMOND and COMMON all appeared in the observed sequence — and a SKIP button is available if you don't want to watch the deal play out. In the observed run, one revealed card, SHINRO, was tagged COPY. Because the deal comes from your collection, the fighters you already own shape what can appear; the fighter collection overview lists what's documented so far.
Between the pre-match roll, the live HUD and the WINS panel, a 1v1 match keeps its important state on screen: which fighters were dealt, how much health each side has left as the round goes on, and who took the round when it ends.
Related Guides
Manual Controls and Auto Fight
Learn the keyboard and mouse inputs for manual fighting, then locate the HUD toggle that switches battles to Auto Fight.
Anime vs Anime! Auto Fight: Where the Toggle Is and What It Changes
The Auto Fight control is the AUTO/CONTROL toggle at the bottom-left of Anime vs Anime!'s battle HUD. Here's what CONTROL and AUTO mean for how your fighter is played.
Anime vs Anime! 'Dealing 10 Fighters From Your Collection' Screen: What It Is and How It Differs From Pack Openings
The 'Dealing 10 fighters from your collection' screen is the pre-match ROLLING YOUR FIGHTERS roll. Here's what it does and how it differs from opening packs.
Anime vs Anime! Training Mode: The Practice Option for Learning Moves and Controls
Anime vs Anime! has a dedicated practice mode called Training. What the official game description documents about it, and how it fits alongside the 1v1 and 2v2 fight modes.