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Anime vs Anime! Training Mode: The Practice Option for Learning Moves and Controls

Anime vs Anime! has a dedicated practice mode called Training. What the official game description documents about it, and how it fits alongside the 1v1 and 2v2 fight modes.

Quick answer

Yes. Anime vs Anime! has a dedicated practice option called Training. The developer's official game description lists it alongside the two fight modes: 'Fight in 1v1 or 2v2, or practice in Training.' Training is where the game itself sends you to practice instead of playing out a real match.

  • Documented in the official game description by developer SellWater! as of the October 30, 2026 review snapshot.
  • What you would practice: over 80 collectible fighters, each with its own moves, ultimate and awakening.
  • Manual control is a documented play style — 'Control your fighter or set it to Auto Fight!' — and that input skill is exactly what practice serves.

Yes — Training is the game's practice mode

Anime vs Anime!, listed on Roblox as [2V2!] Anime vs Anime! by the creator group SellWater!, lays out its play options in one sentence of its official game description: "Fight in 1v1 or 2v2, or practice in Training."

That sentence is a direct answer to the practice question. Training exists as its own mode, named in the same breath as the two fight modes, and the developer uses exactly the word "practice" for it. Where 1v1 and 2v2 are the modes for playing fights, Training is the mode for working on your fighter without playing one out. If your goal is to learn a fighter's moves and controls before taking them into a real match, this is the option the game's own description points you to.

What you would be practicing: each fighter's own kit

The learning material here is bigger than it might look. The same official description says you can collect over 80 fighters, "each with their own moves, ultimate and awakening."

That structure is what gives a practice mode its job in this game. A fighter is not a generic character with a different look — every fighter carries its own move set, and an ultimate and an awakening on top of it. Whenever you pick up a fighter for the first time, you have a fresh kit to learn: which moves it has, and where its ultimate and awakening fit in. Training is the documented place to do that learning outside of a live fight, so a newly collected fighter is something you can take there first instead of improvising with it mid-match.

Controls are the other half of practice

The description also documents how a fighter is played: "Control your fighter or set it to Auto Fight!" Piloting your fighter yourself is an intended play style, not an extra — Auto Fight is simply the documented alternative for when you would rather not drive the inputs yourself.

This matters for what you practice. Under manual control, the moves, ultimate and awakening you rehearse are ones you trigger yourself, so a practice session in Training is where you can connect a fighter's kit to your own inputs at your own pace. Note that the official description does not list the manual control bindings themselves — the Anime vs Anime! combat guide covers the full manual controls, and the Anime vs Anime! auto fight guide covers the toggle between the two styles.

What is and isn't documented about Training

The honest scope: the official game description confirms that Training exists and names it as the practice option alongside 1v1 and 2v2 — that is the full extent of what it says about the mode. It does not describe the steps for entering Training from the lobby, whether a fighter needs to be selected first, or what the inside of the mode contains, such as a practice dummy or a move list. Those specifics are not established by the sources this page is based on, so we won't guess at them.

What is documented is enough to know where you stand: Training is a real, developer-listed mode, and it is the game's own answer to practicing fighters outside of real 1v1 and 2v2 matches.