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Anime vs Anime! Currency Guide: Coins, Emeralds and Apex Packs

How Coins, packs and Emeralds appear in Anime vs Anime, and how Coins and packs are used at the Summon screen.

Anime vs Anime's resources at a glance

Quick answer

Anime vs Anime uses Coins, Apex Packs and Emeralds. Coins and packs are earned as you play, and codes can provide Coins or Apex Packs, and Coins are the resource summoning spends. Apex Packs are opened at the Summon screen. Emeralds appear as a code reward type.

  • Coins: the summon currency you build up by playing.
  • Apex Packs: pack items, including ones handed out by codes, that may hold rare and powerful characters.
  • Summon screen: the button on the left side of the screen where Coins are spent, packs are opened and codes are entered.
  • Emeralds: recorded as a code reward, with no spending use documented here.

The short version is that Anime vs Anime runs one earning loop and one opening screen. Playing can earn Coins and packs, and the Summon button on the left of the screen is where those resources become fighters. Codes sit on top of that loop as an extra supply rather than a separate system, and Emeralds are the one resource whose purpose is not shown by the material behind this guide.

Coins, Apex Packs and Emeralds in Anime vs Anime

Resource
Coins
How it is earned
Earned by playing the game; redeeming codes can add more on top of that normal play
What it is used for
Spent to summon characters at the Summon screen
Resource
Apex Packs
How it is earned
Some codes award Apex Packs, which may hold rare and powerful characters
What it is used for
Opened at the Summon screen, the same button used for summoning
Resource
Emeralds
How it is earned
Listed as a reward type in the game's code reward tables, alongside Coins and Apex Packs
What it is used for
No spending use is documented in this material; the confirmed loop below uses Coins and Apex Packs

Why playing is the main source of Coins and packs

Anime vs Anime is a Roblox 2D fighting game with more than 80 fighters to collect, each drawn from an anime series. You summon characters, learn their individual movesets, and battle other players with them. Coins and Packs are earned by playing that game, so the two things a summoning habit needs are produced by the activity the game is built around rather than by a separate side task.

Playing can earn Coins and packs. The available information does not specify which activities award them or how much each activity pays.

Codes are the second, optional source. Redeeming codes can add more Coins and Apex Packs on top of what normal play already gives you, which makes them a boost to the loop rather than a replacement for it. The code list itself changes, so the current strings and rewards live on the Anime vs Anime! codes page instead of being repeated in this guide.

What summoning does with each resource

The Summon button sits on the left side of the screen, and it is the single point where your resources stop being numbers. Players summon with Coins there, and Apex Packs obtained from codes are also used at the Summon screen, which is where packs are opened. Codes are entered on that same screen as well, so the left-hand button covers summoning, opening packs and redeeming codes at once.

The two resources are used in different ways once you are on that screen. Summoning spends Coins to bring characters to your collection. An Apex Pack is not a currency you have to convert first: the pack is opened where you summon, and packs that came from codes may hold rare and powerful characters. That is the part of the loop that can change who is on your roster, which is why a pack reward is not interchangeable with a pile of Coins.

Once a fighter is yours, the collecting does not end at the summon. Each character has its own moveset to learn through use, and those fighters are what you take into matches against other players. Summoning is therefore the step that converts resources into roster, and matches are the step that turns roster back into resources. The summoning guide covers that screen in more depth.

The earning and summoning loop

How Coins and Apex Packs move through Anime vs Anime

  1. Play the game

    Play can earn Coins and packs.

    Coins and Packs are earned by playing Anime vs Anime, and those battles are also where the fighters you collected get used.

  2. Build up Coins and Packs

    Normal play supplies them, and codes can add extra.

    Redeeming a code can award Coins or an Apex Pack in addition to resources earned through play.

  3. Open the Summon screen

    The Summon button is on the left side of the screen.

    The same screen covers summoning with Coins, opening Apex Packs and entering codes, which makes it the one place where your resources are spent.

  4. Summon and open packs

    Coins are spent; Apex Packs are opened.

    Summoning uses Coins to add characters, while an Apex Pack from a code is opened at the same button and may hold rare and powerful fighters.

  5. Learn the moveset and battle

    A collected fighter has to be used to be learned.

    Each character has a unique moveset to learn and can be taken into battles against other players.

Play can earn Coins and packs, while summoning adds fighters to your collection.

You can use Coins and packs to expand your collection, then practice with the fighters you obtain.

Emeralds: a reward type without a documented use here

Emeralds are the third resource and the least documented of the three. They appear in Anime vs Anime's code reward tables as a reward type of their own, listed in the same places as the Coin rewards and the Apex Pack rewards, but this guide has no confirmed information about what Emeralds are spent on. They are not shown being used at the Summon screen the way Coins and Apex Packs are.

The honest way to treat them is as a separate line item. If you see an Emerald reward in a code list, that tells you the game does hand Emeralds out; it does not tell you what they buy, and it does not make them a Coin substitute. Until there is a documented use, the earning and spending loop you can act on is the Coin and Apex Pack one described above, and the Anime vs Anime! codes page is where the current Emerald rewards would be listed.

Reading the system as a whole

The three resources are not three parallel economies. Coins and Apex Packs both flow through the Summon button on the left of the screen, and both can help with summoning: Coins are spent, packs are opened, and the resulting characters are what you learn and fight with. Codes run alongside that loop, adding Coins and packs without replacing the play that supplies them.

If you are new to the game and the loop above is still abstract, the beginner guide puts the early steps in order. For the fighting side of the game, the combat guide explains the controls, and the updates page tracks what has changed in the game.