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Anime vs Anime! Progression Guide: What to Work Toward After Your First Session

Anime vs Anime! progression after your first session: play for Coins and Packs, open Packs at the Summon screen, build a balanced team and take it back into 1v1 or 2v2.

Quick answer

After your first session in Anime vs Anime!, progression runs on two tracks: keep playing matches to earn Coins and Packs and grow your roster through the Summon button on the left side of the screen, then take the team you build back into 1v1 or 2v2 to chase wins, a longer win streak and leaderboard spots.

Anime vs Anime! progression guide visual reference

What you are working toward

Progression in Anime vs Anime! runs on two tracks, and they feed each other.

The first track is the roster. The game offers over 80 fighters to collect, each with its own moves, ultimate and awakening, and you open packs, unlock rare characters and build a team from them. That collection is the raw material for everything else: the rarer and better-rounded the fighters you draw, the more you have available for matches.

The second track is the competitive layer over the fighting. Third-party guides describe the objectives as earning the most wins and coins, topping the playtime charts and claiming the top spots on each leaderboard.

The game also tracks a win streak, and one guide frames fighting for packs and drawing better heroes as the way to increase it. Read together, the collecting work and the scoreboard work pull in the same direction.

One repeatable progression route

One way to progress after your first session is to treat matches, summons and team building as a single loop.

How the cycle works

  1. Play matches

    Playing earns Coins and Packs, and one guide recommends fighting matches specifically for packs. The fighting modes are 1v1 and 2v2.

  2. Summon fighters

    Packs open from the Summon button on the left side of the screen. Packs unlock rare characters, and the roster you are drawing into holds over 80 fighters, each with its own moves, ultimate and awakening.

  3. Build the team

    A creator guide recommends a balanced team built around characters you enjoy, prioritising stronger rarities.

  4. Take it back into matches

    Return to 1v1 or 2v2, or drill the moveset in Training first. Auto Fight is there when a session is about collecting rather than fighting.

Playing matches again earns more Coins and Packs, which keep the roster growing and the loop running.

The Summon screen and the ROLLING YOUR FIGHTERS reveal

The Summon button sits on the left side of the screen, and the same Summon screen holds an Enter code text box with a Redeem button.

In one recorded play session, opening fighters led to a screen headed ROLLING YOUR FIGHTERS with the subtitle Dealing 10 fighters from your collection. Ten face-down cards were flipped one at a time, carrying rarity labels such as MYTHIC, DIAMOND and COMMON, one revealed card was tagged COPY, and a SKIP button was available for players who would rather not watch every flip.

The subtitle is worth reading literally: the screen deals from your collection, so the ten cards are a reveal rather than an automatic list of ten brand-new unlocks. The rarity label and the COPY tag on each card are what show you how a roll landed.

For the summon screen itself, our summoning guide is the dedicated page. Codes change often, so check our Anime vs Anime! codes page for what is currently active — codes are redeemed in that Enter code box on the Summon screen.

Matches, practice and control

Matches run as 1v1 or 2v2, and Training is the practice option. In one recorded round, the result panel named the winner (COPY NINJA WINS) and showed the remaining HP percentage and round time (3% HP LEFT / 0:44) beside the fighter's health bar.

Every fighter can be controlled manually or set to Auto Fight, and the AUTO/CONTROL toggle sits at the bottom left of the battle screen. The creator guide's advice is to switch to Auto Fight when you want to focus on collecting, and to practise specials in Training, where you can learn a moveset without pressure. For the fighting side in more depth, our combat guide is the next stop.

Four habits worth keeping

A creator guide's recommendations slot onto the route above:

Tips

Build around enjoyment, keep it balanced

A creator guide recommends building a balanced team around the characters you enjoy playing.

Weight stronger rarities

The same guide recommends prioritising stronger rarities when deciding who makes your team.

Drill specials in Training

Practising specials in Training lets you learn movesets without pressure, and the guide presents it as a way to climb the leaderboards faster.

Auto Fight the collecting sessions

When your focus is collecting rather than fighting, set the AUTO/CONTROL toggle at the bottom left of the battle screen to Auto Fight.

A roster that refreshes weekly

New fighters and updates are added every week, so the collection you are summoning into keeps growing. The current official description advertises a batch of new fighters including RIMURU, GUTS, CID, UNOHANA, RENGOKU, ESCANOR, DAVID, JOSUKE, UZUI TENGEN, SHINJI, ALUCARD, URYU ISHIDA, YAMI and KANEKI, and our updates page tracks what has landed.

Keep the loop running

That is the progression picture: play for Coins and Packs, summon at the left-side Summon button, build the strongest balanced team you can, and let matches convert that roster into wins, streaks and leaderboard spots. If you want to retrace the fundamentals, the beginner guide covers the very first steps, the currency guide adds the wider context around Coins, Emeralds and Apex Packs, and if you are weighing Robux spending, the game passes page covers what is for sale and at what price.