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Anime vs Anime! Auto Fight: Where the Toggle Is and What It Changes

The Auto Fight control is the AUTO/CONTROL toggle at the bottom-left of Anime vs Anime!'s battle HUD. Here's what CONTROL and AUTO mean for how your fighter is played.

Quick answer

Anime vs Anime! puts its Auto Fight switch right on the battle HUD: during a fight, an AUTO/CONTROL toggle sits in the bottom-left corner of the screen. CONTROL is manual play with your own inputs; AUTO hands the fighter over so you're no longer the one steering.

  • Where: bottom-left of the in-fight battle HUD, visible while two fighters are battling.
  • AUTO: the alternative the game itself offers — 'Control your fighter or set it to Auto Fight!'
  • The documented difference is who controls the fighter; the game doesn't spell out what the fighter does automatically on AUTO.

Where the Auto Fight control is

The toggle shows up once you're actually in a fight. While two fighters are battling, the HUD carries both fighters' health bars, a round timer, your move cards — and, in the bottom-left corner, a two-way switch labelled AUTO and CONTROL. That switch is the Auto Fight control, and it's what moves your fighter between manual control and Auto Fight.

Because it lives on the battle HUD, the practical way to reach it is simple: start a fight and look at the bottom-left of the screen. Whichever mode the toggle is set to is how your fighter is currently being played; it is the documented switch between manual control and Auto Fight.

The CONTROL side: every input is yours

Set the toggle to CONTROL and you're playing the fighter yourself. The battle HUD prints its own control legend during the fight, so you can check inputs without leaving the round. The full PC/keyboard scheme:

InputAction
A / DMove
WJump
Left Click or JAttack
FBlock
QDash
1 / 2 / 3Moves
VUlt
CAwaken

The HUD mirrors that scheme with cards as well: your three moves sit on the cards numbered 1, 2 and 3, and the ult gets its own V card with a charge meter on it. So a fighter's whole kit is laid out in front of you — basic attacks on click or J, three numbered moves, the ult on V and awaken on C.

One platform note: the game advertises console support, but this legend is the keyboard/mouse scheme shown on the battle HUD. A controller mapping for these inputs, or for the AUTO/CONTROL toggle itself, isn't documented in the game's own material.

What setting it to AUTO actually means

Anime vs Anime!'s own description draws the line in one sentence: "Control your fighter or set it to Auto Fight!" Both options play the same fighter — the documented difference is who gives the commands:

  • On CONTROL, you are the commands. Movement, jumping, attacking, blocking, dashing, the numbered moves, the ult and awaken all happen when you press them.
  • On AUTO, you have set the fighter to Auto Fight instead of controlling it — the game documents the choice, not what the fighter does on its own.

What the game does not spell out anywhere in its description or on the HUD is what Auto Fight does with that control — which moves it favors, whether it blocks or dashes on its own, how it handles the ult. None of that behavior is published, so the honest way to learn it is to watch a fight with the toggle set to AUTO and see what your fighter does.

It's also worth knowing what isn't promised. Nothing in the game's description ties Auto Fight to different rewards, faster progress or a penalty of any kind — the only documented distinction between the modes is the mode of control itself.

The fights you'll use it in: 1v1, 2v2 and Training

The game (listed on Roblox as [2V2!] Anime vs Anime! by SellWater!) advertises fights in 1v1 or 2v2, plus a Training mode for practice. The AUTO/CONTROL toggle is documented on the battle HUD where fighters face off — the same screens where the manual inputs above apply.

The choice has real weight because of how the roster works. The game advertises 80+ collectible fighters, each with their own moves, ultimate and awakening, which means on CONTROL the 1/2/3, V and C keys do something different for every fighter you pick up — learning each kit is on you. On AUTO, the game offers Auto Fight as the alternative to driving those inputs yourself. That's the trade you're making with the switch: how hands-on you want to be with whichever fighter is on the field.